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Sphero play
Sphero play







A Sphero can make hairpin turns, and, thanks to its gyroscope, it is aware of your location with one gesture, you can order it to roll back to you. It also moves in water, though much more slowly. You download an app, and, by pressing and swiping and swirling your finger on your smartphone or tablet screen, you can command the ball to travel a zippy five or so miles an hour on land. Its “out-of-the-box experience,” to use the industry parlance, is excellent. A Sphero, which costs a hundred and thirty dollars, is chiefly a toy. You tap a Sphero twice to turn it on, and it flashes three colors in quick succession once it has established a wireless link to your iPad or your smartphone, it strobes like a fortune-teller’s crystal ball and is ready to move.

sphero play

The leaders grabbed their Spheros and hurried with the other students to the school’s former library, now known as the Digital Commons. Mills had divided her class into groups of three, and the leaders of each trio hurried over to a counter where ten Spheros-milky white orbs about the size of navel oranges-sat in blue charging cradles.

#Sphero play code#

On a recent weekday morning, Anna Mills, a sixth-grade science teacher, shouted from the front of the classroom, “Grab your iPads and your Spheros!” When her command didn’t work, she clapped twice, and this code was successful: her two dozen students clapped back, roughly in unison, and began getting up from their desks. A stuffed grizzly that once stood at the entrance has been banished to a dusky back hallway, and many of the students are the children of tech workers.

sphero play

Illustration by John HerseyĪt Trail Ridge Middle School, which is forty minutes north of Denver, in Longmont, the old Colorado is giving way to the new. Children can program Sphero, a white plastic orb, to traverse land and water.







Sphero play